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How the guards work

Two guard robots with swappable parts and equippable gadgets, working one job: tucking every animal back into bed. Ver 2.0 adds two new parts. Out on Steam and Switch.

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Upper bodies
Stun Gun

Stun Gun

Electric weapon

Emit a surge of electricity that jumps over walls and obstacles to stun animals. Charging expands the range, and version upgrades increase both range and power.

Blowgun

Blowgun

Ranged dart

Fire a long-range stun dart that flies fast and straight. Charging increases its speed, and version upgrades let you fire multiple darts at once.

Lasso

Lasso

Rope capture

Launch a lasso that chases and stuns your target. Charging increases throw distance, and upgrades improve speed and tracking accuracy.

Butterfly Net

Butterfly Net

Net trap

Swing a net forward to grab animals head-on. Charging boosts your dash speed, and upgrades extend the dash for fearless captures.

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Punch

Punch

Close-range rush

Close-range rush attacks. Charged punches grow larger when upgraded.

Lower bodies
Biped

Biped

Two legs

Balanced, stable, and easy to control.

Wheels

Wheels

Wheeled

Blazing speed, terrible at turning.

Multi-Leg

Multi-Leg

Multi-legged

Climbs over obstacles with ease.

Tracks

Tracks

Tank tread

Breaks walls fast, never slips.

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Hover

Hover

Glides over surfaces

Glides over water and against conveyor belts. High mobility.

Gadgets & Boosts

Tools of the trade

Every guard packs a gadget and a boost on top of its rig. Triggered tools and passive buffs that change how the hunt plays out.

Gadget — active
Magic Hand

Magic Hand

Wormhole

Wormhole

Motion Sensor

Motion Sensor

Rocket Engine

Rocket Engine

Boost — passive
Shield

Shield

Optical Camo

Optical Camo

Wide Cam

Wide Cam

Poopie Pod

Poopie Pod